Cobra
Cobra helicopters can be added to ground platoons and provide constant damage to enemy ground units, especially tanks and support units that can't fire back.—In-Game Description
Target Efficiency | ||||
---|---|---|---|---|
Infantry | Light Vehicles | Heavy Vehicles | Copters | Planes |
Bad | Good | Excellent | Good | Good |
Role | Damage Type | Speed | Range | Capacity | Equipment | Shoot and Move |
---|---|---|---|---|---|---|
DPS | Sustained | 100 | 250 | 100 | Floor Armor | Yes |
Build Cost | Unlock Requirements | |
---|---|---|
Resource | Component | |
Template:Metal | x20 Cobra Critical | Player Lvl 18 Helipad Lvl 1 |
General Information
The Cobra is the first helicopter accessible to the player, boasting an autocannon that deals heavy damage to targets at range and exceptional mobility for how early they are obtainable.
As a DPS unit, Cobra's main advantage lies in its ability to easily avoid bypass enemy defenses. Unlike ground units, it cannot be targeted by Mines, Railguns and Howitzers which tend to be some of the most dangerous defenses throughout the whole game. With tanks being able to absorb damage from Machine Guns and Salvos, Flak Guns are the only major threat due to their range, which in turn can be neutralized by ground units once the lower-ranged defenses have been destroyed. Despite its average range, the Cobra can take advantage of its very high mobility and ability to target everything to provide valuable support, as most units avaliable at this point either have a range disadvantage or can't attack it at all, and in the event if they do, they would still take heavy damage.
Despite what it offers, the Cobra still has a number of weaknesses, starting with its lack of area damage. This usually isn't an issue, as Cobras tend to work well against most T1-3 units just fine, but infantry, especially in huge numbers, can greatly impede or even outright destroy them. IFVs in particular can be extremely dangerous, as they can not only spawn infantry on destruction to put them withon Cobra's range but also boast damage bonuses to helicopters, so if they do survive, they can quickly whittle down the Cobras. The Flak Gun, as harmless as it is against ground units, compensates that for its very high range, often destroying Cobas with terrifying ease and requiring dedicated Gunship Helicopters like the Hind for defense, which can turn out to be worse than expected as Helicopters generally have less health. Furthermore, to compensate for its advantages as a helicopter, Cobras take significantly more space yet do much less damage than Humvees, which can, if used properly, fully outpace it. As such, while it is definitely a full investment, players should transition to the AH-64E Guardian sooner or later to provide better air support.
Unit Progression
Level | Promote Cost | Repair Cost Per Unit |
DPS | Health | XP Gain | |
---|---|---|---|---|---|---|
Resource | Component | |||||
1 | N/A | N/A | Template:Oil | 500 | 4,000 | N/A |
2 | Template:Metal | x30 Cobra Critical x25 Helicopter Common |
Template:Oil | 560 | +140 | |
3 | Template:Metal | x60 Cobra Critical x35 Helicopter Common |
Template:Oil | 630 | ||
4 | Template:Metal | x90 Cobra Critical x50 Helicopter Common |
Template:Oil | 710 | ||
5 | Template:Metal | x100 Cobra Critical x75 Helicopter Common |
Template:Oil | 800 | ||
6 | Template:Metal Template:Thorium |
x125 Cobra Critical x125 Helicopter Common |
Template:Oil | 900 | ||
7 | Template:Metal Template:Thorium | x150 Cobra Critical x150 Helicopter Common |
Template:Oil | 1,000 | ||
8 | Template:Metal Template:Thorium | x200 Cobra Critical x200 Helicopter Common |
Template:Oil | 1,160 | ||
9 | Template:Metal Template:Thorium | x250 Cobra Critical x250 Helicopter Common |
Template:Oil | 1,320 | ||
10 | Template:Metal Template:Thorium | x300 Cobra Critical x300 Helicopter Common |
Template:Oil | 1,510 |
Equipment
Name | Floor Armor | ||||
---|---|---|---|---|---|
HP Increase | New HP Total | ||||
Lv1 | +5% (+200 HP) | 4,200 HP | |||
Lv2 | +10% (+400 HP) | 4,400 HP | |||
Lv3 | +15% (+600 HP) | 4,600 HP | |||
Lv4 | +20% (+800 HP) | 4,800 HP | |||
Lv5 | +25% (+1,000 HP) | 5,000 HP | |||
Lv6 | +30% (+1,200 HP) | 5,200 HP | |||
Lv7 | +35% (+1,400 HP) | 5,400 HP | |||
Lv8 | +40% (+1,600 HP) | 5,600 HP | |||
Lv9 | +45% (+1,800 HP) | 5,800 HP | |||
Lv10 | +50% (+2,000 HP) | 6,000 HP |
External Links
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- Helicopters
- DPS Role
- Sustained Damage